Adeptus Primaris: Ideas to “flesh out” the Primaris Marines

So, the Primaris Marines have been growing on me more and more, especially as I have gotten to see and play against armies with these models up close several times recently (I currently do not own any Primaris models, even though I have almost all the Power Armor army variants, including Angels Sanguine, Space Wolves, Ultramarines, Grey Knights, and a “generic” bunch of Marines I bought off eBay that can be used as “counts as” Dark Angels).

That said, while they are a very solid addition to the Space Marine codex (and I assume to future Deathwatch, Dark Angel, Blood Angel, and Space Wolf codexes), I think there is quite a lot of room to improve/enhance/add to the Primaris line of models, potentially to the point that they either get their own Codex or, if they stay “embedded” within the Space Marine book, you could still field an “all-Primaris” force and have it be flexible, competitive, and capable of taking on the whole spectrum of potential opponents.

Based on all that, here is my idea on how to fully “flesh out” Primaris Marines to the point that they can stand on their own in an all-Primaris army:

 

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HQ Choices:

[1] Primaris Captain

*Same as current model/rules.

 

[2] Primaris Captain in Gravis Armor (option to upgrade with Jump Pack)

*Same as current model/unit, but with ability to add an Inceptor Jump Pack for +25 points (improves Movement to 10”, gives “Fly” and “Jump Infantry” key words, and gives Meteoric Descent and Crushing Charge rules).

 

[3] Primaris Captain in Reiver Armor (option to upgrade with Grav-Chute, Grapnel Launcher, or Reiver Exoskeleton)

*New option that takes normal Captain Stats, but adds in “Terror Troops” rule and the ability to take Grav-Chute for +5 points, Grapnel Launcher for +5 points, and/or a Reiver Exoskeleton for +15 points (Reiver Exoskeleton gives the model +2” to its Movement, Advance, and Charge ranges).

 

[4] Primaris Lieutenant

*Same as current model/rules.

 

[5] Primaris Lieutenant in Gravis Armor (option to upgrade with Jump Pack)

*Same as current Lieutenant model, but with 5″ Movement and +1T, +1W, +1A, and the ability to add an Inceptor Jump Pack for +25 points (improves Movement to 10”, gives “Fly” and “Jump Infantry” key words, and gives Meteoric Descent and Crushing Charge rules).

 

[6] Primaris Lieutenant in Reiver Armor (option to upgrade with Grav-Chute, Grapnel Launcher, or Reiver Exoskeleton)

*New option that takes normal Lieutenant Stats, but adds in “Terror Troops” rule and the ability to take Grav-Chute for +5 points, Grapnel Launcher for +5 points, and/or a Reiver Exoskeleton for +15 points (Reiver Exoskeleton gives the model +2” to its Movement, Advance, and Charge ranges).

 

[7] Primaris Chaplain

*Same as current model/rules.

 

[8] Primaris Chaplain in Gravis Armor (option to upgrade with Jump Pack)

*New HQ choice that is like a “normal” Primaris Chaplain with all the same wargear/rules, except that he has 5” movement, +1T, and the ability to add an Inceptor Jump Pack for +25 points (improves Movement to 10”, gives “Fly” and “Jump Infantry” key words, and gives Meteoric Descent and Crushing Charge rules).

 

[9] Primaris Librarian

*Same as current model/rules.

 

[10] Primaris Librarian in Gravis Armor (option to upgrade with Jump Pack)

*New HQ choice that is like a “normal” Primaris Librarian with all the same wargear/rules, except that he has 5” movement, +1T, and the ability to add an Inceptor Jump Pack for +25 points (improves Movement to 10”, gives “Fly” and “Jump Infantry” key words, and gives Meteoric Descent and Crushing Charge rules).

 

[11] Primaris Techmarine in Gravis Armor

*New HQ choice that is like a “normal” SM Techmarine with Blessing of the Omnissiah rule, except that he has 5” movement, +1T, +1W, and +1A and comes with two Servo-Arms, two Plasma Exterminators, and Frag/Krak Grenades.

 

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ELITE Choices:

[1] Reivers

*Same as current model/rules, except can now also take a Reiver Exoskeleton for +4 points per model (Reiver Exoskeleton gives the model +2” to its Movement, Advance, and Charge ranges). Additionally, Shock Grenades have their range upgraded to 12” and, in place of Combat Knives, Reivers can instead now replace their Bolt Carbines with Reiver Blades (S: User, AP: -2, +1 Attack when fighting with this weapon) for +5 points a model.

 

[2] Aggressors

*Same as current model/rules.

 

[3] Primaris Apothecary

*Same as current model/rules.

 

[4] Primaris Ancient

*Same as current model/rules.

 

[5] Primaris Ancient in Gravis Armor

*New ELITE choice that is like a “normal” Primaris Ancient with all the same wargear/rules, except that he has 5” movement and +1T.

 

[6] Redemptor Dreadnought

*Same as current model/rules.

 

[7] Redemptor “Bellator Pattern” Dreadnought

*New Elite choice that is a close combat variant of the Redemptor Dreadnought. Base it comes with all the same stats as a Redemptor Dreadnought, a Redemptor Fist/Heavy Flamer, two Fragstorm Grenade Launchers, and a Bellator Assault Gauntlet which grants it +2D3 x S: User AP-2 D2 attacks in addition to its normal 4A with the Redemptor Fist in the Fight phase. Additionally, it has a special rule called “Fury of the Ancients” which grants it +1 to Hit for any close combat attacks on any turn in which it charged.

 

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TROOP Choices:

[1] Intercessors

*Same as current model/rules, except have the option now to exchange their Bolt Pistols for Chain Swords for +1 point per model.

 

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FAST ATTACK Choices:

[1] Inceptors

*Same as current model/rules, except they now have the additional option to replace both their Assault Bolters with a pair of Storm Gauntlets (S: +2 AP:-2 D2, gains +1A when used as a pair, may re-roll to Wound rolls of 1) for +20 points per model.

 

[2] Stormhunter Land Speeder

*New Primaris Land Speeder that is armed with two Heavy Onslaught Gatling Cannons or two Las-Talons, has Move 16” WS3+ BS3+ S5 T5 W9 A2 Ld7 Sv3+, has the Fly key word, has Auto Launchers and the Power of the Machine Spirit rule, and gains +1 to Hit when targeting enemy units with the Fly key word.

 

[3] Stormspectre Land Speeder

*New Primaris Land Speeder that is armed with two Twin Ironhail Heavy Stubbers, has Move 16” WS3+ BS3+ S5 T5 W9 A2 Ld7 Sv3+, has the Fly key word, has Auto Launchers and the Power of the Machine Spirit rule, and can either take a Force Field Generator (grants all friendly <Chapter> units entirely within 6” a 5++ save) for +25 points, a Homing Beacon (friendly <Chapter> units can arrive from Reserve within 6” of this model, as long as they are at least 3” from any enemy models) for +15 points, or a Targeting Relay (one friendly <Chapter> unit within 12” gains +1 to its to Hit rolls for that Shooting Phase) for +25 points.

 

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HEAVY SUPPORT Choices:

[1] Hellblasters

*Same as current model/rules.

 

[2] Reaper Tank Hunter

*New Heavy Support choice that is a variant of the Repulsor and has the same stats, the same Hover Tank/Repulsor Field/Power of the Machine Spirit/Auto Launcher rules, and no transport capacity. Also, instead of the Repulsor’s weapons, it is armed with three Macro-Lascannons (Heavy 1 S10 AP-4 Damage: D6) that gain +1 to Wound when targeting units with the Monster or Vehicle key word.

 

[3] Redemptor “Mortis Pattern” Dreadnought

*New Heavy Support choice that is a fire support variant of the Redemptor Dreadnought. Base it comes with all the same stats as a Redemptor Dreadnought, two Heavy Onslaught Gatling Cannons (can replace either or both of these with Macro Plasma Incinerators), two shoulder-mounted Onslaught Gatling Cannons (can be replaced with two Twin Heavy Plasma Incinerators), and two Fragstorm Grenade Launchers (can be replaced with two Storm Bolters). Additionally, if the Redemptor Mortis Dreadnought did not move in the previous Movement phase, it gains the “Stabilized Targeting” rule, which gives it +1 to Hit for any shooting attacks in that Shooting phase.

 

 

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DEDICATED TRANSPORT Choices:

[1] “Archangel” Primaris Drop Pod

*New Dedicated Transport choice that is Movement: 0” WS- BS3+ S7 T7 W12 A0 Ld8 Sv 3+ with degrading profile (BS degrades 3+/4+/5+), has the Drop Pod Assault and Immobile rules (just like “normal” Drop Pods), is armed with a Heavy Bolt Rifle Array (30” Rapid Fire 6, S4 AP-1 D1), and can transport up to twenty Primaris Infantry models (cannot transport Jump units and Gravis Armor units take two slots). Alternately, it can transport one Redemptor Dreadnought (any of the three variants) and ten Primaris Infantry models, or two Redemptor Dreadnoughts (any combination of the three variants).

 

[2] Repulsor Tank

*Same as current model/rules

 

[3] Retaliator APC

*New Dedicated Transport choice that is a variant of the Repulsor and has the same stats (except for Movement 14”), the same Hover Tank/Repulsor Field/Power of the Machine Spirit/Auto Launcher rules, and a transport capacity of 14 Primaris Infantry models (cannot transport Jump units and Gravis Armor units take two slots). Also, instead of the Repulsor’s weapons, it is armed with three Ironhail Heavy Stubbers, two Fragstorm Grenade Launchers, two Storm Bolters, and an Icarus Rocket Pod. Finally, it has a unique piece of Wargear called the “Retaliator Force Field,” which grants it a 4++ against shooting attacks from 25” and further away (it becomes a 5++ against shooting attacks between 19-24″ away and a 6++ against shooting attacks further between 13-18″ away).

 


FLYER Choices:

[1] Overlord Gunship

*New Flyer choice that has Movement 20-40” WS6+ BS3+ S8 T8 W16 A4 Ld9 Sv 3+ and the ability to transport up to 7 Primaris Infantry models (cannot transport Jump units and Gravis Armor units take two slots). It has the Airborne, Supersonic, Hard to Hit, Hover Jet, Crash and Burn, and Power of the Machine Spirit rules and is armed with two Plasma Incinerator Arrays (30” Rapid Fire 3, S7 AP-4 D1 or S8 AP-4 D2 with a Mortal Wound for every to Hit roll of 1 when Overcharged), a Twin Lascannon, and two Heavy Frag Missile Launchers (each is 48” Heavy 2D6 S4 AP0 D1, can re-roll all failed to Wound rolls against Infantry targets).

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So, in summary, with my proposed ideas above, the “Primaris Line-up” would look like this:

—HQ—

-Primaris Captain/Primaris Captain in Gravis Armor/Primaris Captain in Reiver Armor

-Primaris Lieutenant/Primaris Lieutenant in Gravis Armor/Primaris Lieutenant in Reiver Armor

-Primaris Chaplain/Primaris Chaplain in Gravis Armor

-Primaris Librarian/Primaris Librarian in Gravis Armor

-Primaris Techmarine in Gravis Armor

 

—ELITE—

-Reivers

-Aggressors

-Primaris Apothecary

-Primaris Ancient/Primaris Ancient in Gravis Armor

-Redemptor Dreadnought

-Redemptor “Bellator Pattern” Dreadnought

 

—TROOPS—

-Intercessors

 

—FAST ATTACK—

-Inceptors

-Stormhunter Land Speeder

-Stormspectre Land Speeder

 

—HEAVY SUPPORT—

-Hellblasters

-Reaper Tank Hunter

-Redemptor “Mortis Pattern” Dreadnought

 

—DEDICATED TRANSPORT—

-Archangel Drop Pod

-Repulsor Tank

-Retaliator APC

 

—FLYER—

-Overlord Gunship

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The good thing about this from GW’s perspective would be that, aside from all the HQ choices and Apothecary/Ancient (which would be in their own, individual kits/blisters), you would only need to produce 5 Infantry kits (Aggressors, Reivers, Intercessors, Inceptors, Hellblasters) and 5 Vehicle kits (Redemptor Dread with Mortis/Bellator variants kit, Repulsor Tank with Retaliator/Reaper variants kit, Stormhunter/Stormspectre Land Speeder kit, Archangel Drop Pod kit, and Overlord Gunship kit).

 

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