Triumverate of the Imperium: Belisarus Cawl and the Astra Militarum

Belisarus Cawl  is one of the new HQs available via the Fall of Cadia and, at the cost of 40 MBs, he has the following profile:

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WS5, BS5, S5, T6, W5, I3, A3, Ld10, Sv 2+

WARGEAR:

-Arc Scourge: S+1, AP4, Melee, Haywire, Master-Crafted, Machine Scourge (can re-roll the result of the Haywire rule)

-Solar Atomiser: Range 12″, S10, AP1, Assault D3, Master-crafted, Melta

-MCed Power Axe

-Mechadendrite Hive:  When a model with a Mechadendrite Hive makes it attacks, it makes an additional 2d6 attacks with its Mechadendrites (S4, AP-, Melee), and a single attack with its Dataspike (S User, AP-, Melee, Haywire), at the initiative 10 step (this does not grant an additional Pile In Move).

-Scryerskull

-Refractor field

SPECIAL RULES

-Canticles of the Omnissiah

-Feel No Pain

-Independent Character

-Very Bulky

-Artificer Self-repair Mechanisms: At the start of each of your turns, Belisarius Cawl recovers D3 Wounds lost earlier in the battle

-WL Trait – Masterwork Bionics: Belisarius Cawl can re-roll failed FNP rolls.

-Canticles of the Archmagos (they can only be used if he is on the battlefield, in the same way as regular Canticles, except they also affect friendly Army of the Imperium vehicles within 12″ of Belisarius, even if they don’t have the Canticles of the Omnissiah rule):

Harmony of Metallurgy:

  • 1-3 Units: It Will Not Die
  • 4-7 Units: It Will Not Die.  Make two ITWND rolls for affected units instead of only 1
  • 8+ Units: It Will Not Die.  Make three ITWND rolls for affected units instead of only 1

Utterance of Neutralization:

  • 1-3 Units: +1 Ballistic Skill
  • 4-7 Units: +2 Ballistic Skill
  • 8+ Units: +3 Ballistic Skill

War Hymnal of Fortitude:

  • 1-3 Units: 6+ Invulnerable Save
  • 4-7 Units: 5+ Invulnerable Save
  • 8+ Units: 4+ Invulnerable Save

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So, you can see, Belisarius brings a lot to the fight, both personally and in terms of buffs and, even though he is pretty expensive points-wise, he can be taken as a HQ choice for ANY Imperium army CAD or Allied detachment. He also “unlocks” Relics that can be taken by Imperium HQ choices in the same army as him.

All this got me thinking about Astra Militarum and how he could work if we taken as an HQ for their faction. Right out the gate, he can serve as a powerful “anchor” unit for an AM gun-line, especially if you put him in a big blob squad and use his Ld10 and high survivability (5Ws at T6 with 2+/5++, re-rollable FNP, and the ability to “regenerate” D3 wounds a turn) to keep them in position and “tank” for the unit (he can also use certain Canticles, such as giving himself Stealth for a turn, to force-multiply the entire unit, especially if it is in some cover). If the unit is charged, he provides some very respectable close combat hitting power, both against hordes (Mechadendrite Hive), more elite troops (Power Axe), and vehicles (Arc Scourge).

On top of all this, he can use the Canticles of the Archmagos to make AM vehicles around him significantly better: imagine a squadron of three Vendettas that are bumped up to BS4 for a turn, or a squadron of Leman Russes that all have IWND for a turn, or even an artillery battery that has a 6++ for a turn. You can even use him to buff AM Lords of War, like Baneblade variants or Imperial Knights (imagine a BS5 Avenger Gatling Cannon on a Knight Warden, or a BS4 Vulcan Mega-Bolter on a Stormlord), making them more potent over the course of the game. Finally, he also comes with a Scryerskull (for uncovering Mysterious Objectives at a distance) and what is, in essence, a S10 meltagun with D3 shots a turn (at BS5, don’t forget, with the option to re-roll misses via Canticles once a game), so those give him some additional utility.

In terms of the Relics that Belisarius unlocks, if you take a Commissar Lord with the Memento-Mortispex and attach him to the same blob squad as Belisarius, then you can have a 50 man unit that can choose to Skyfire, use Monster Hunter or Tank Hunter USRs, or fire Snap-shots (including Overwatch) at BS2 each turn, making it even more versatile and dangerous on the tabletop. Combine this with the Belisarius and the buffs he can hand out to neighboring AM vehicles and you can create a really effective Imperial Guard task force against almost any opponent, I think.

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