Get on the Bandwagon… I mean, er, Battlewagon. Drive by Dakka, Ork style!

Orks… despite the begrudgings of many, I think they are actually pretty solid in 7th edition, especially if you take into account the Ghazkull Supplement and the trend of other codices in recent months. I also think that the new Ork book allows/encourages fluffy builds (i.e. Green Tide lists, Trukk lists etc,) which are still competitive, which is a big plus.

Now, from a tactical perspective, looking through the updates to Ork units and equipment I think there is a little gem that not many players use (I certainly haven’t seen it) which could be quite solid in competitive play. The unit combination is as follows:

-Big Mek with Mega Armor and appropriate shooty weapons
-Max Squad of Flash Gitz
-Battlewagon with Deff Roller (Big Mek and Flash Gitz ride in this)

Now, since Mega Armor confers Slow and Purposeful (which applies to the whole unit and makes them count as having not moved) and since the Git Finders on the Flash Gitz increase their BS to 3 if they haven’t moved, the entire Flash Gitz squad should be able to ride forward in the Battlewagon turn 1 and shoot out to max range and with BS3. Now, 10 Flash Gitz put out 30 shots, of which 15 should hit with BS3. Of these, against a normal MEQ opponent, S5 Snazz Guns means that they should inflict about 10 wounds. Now, depending on the random roll for AP, if they roll 1,2, or 3, then that is an entire squad of Marines that just got vaped in a single round of shooting.

If they roll AP4 or worse, then only about 3-4 MEQs dies after armor saves, but you still use Flash Gitz firepower against less well-armored opponents and inflict quite a lot of damage. For example, against a typical Guardsman Equivelant unit (GEQ), Flash Gitz have 30 shots, 15 hits on average, 12-13 wounds and, unless they roll a 6 for AP, that’s 12-13 dead Guardsmen (or Guants, or Cultists, or Guardians, or DE Warriors, etc.etc.). Throw in the Big Mek shooting for additional damage and the Battlewagon’s firepower and you can basically take out a squad a turn.

Flash Gitz shooting out of their “mobile bunker” can also do solid damage against light vehicles, with an average of 15 S5 hits a turn, which translates to 2-3 HPs stripped against AV11 vehicles and aout 5HPs stripped against AV 10 armor (i.e. say they are shooting at a Land Speeder Squadron). Finally, after shooting, Flash Gitz are not half bad at assault, so after softening up a unit with lots of S5 firepower they can charge out of the Battlewagon and finish them off with fisticuffs (or, more appropriately for Orks, “fistichoppas”).

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s